The Mysterious Stranger perk was originally designed by Scott Bennie.This also includes simply stopping on the map and entering the map via the inverted triangle at the player character's location. In Fallout 2, they can be encountered in any random encounter.The Mysterious Stranger perk in Fallout is stronger than in Fallout 2, since the Mysterious Stranger is already at their maximum statistics and their plasma rifle is more powerful in Fallout than the H&K G11 that the Fallout 2 equivalent has.If the Mysterious Stranger dies, he will never come back. The inventory of the Mysterious Stranger is different at each random encounter.If attacked, the Mysterious Stranger will attack back however, he will be friendly again during the next hostile random encounter. A few exceptions to this are caravan encounters and encounters with a cave included. Unlike in Fallout, the Mysterious Stranger will now leave the map of the random encounter directly after ending combat. The stranger can be spoken to, but will not say much. 4.The Mysterious Stranger remains on the map of the random encounter even after the end of the fight, until leaving. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.
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